Portfolio

MATERIALS & SHADERS

METALS

NON-METALS

SCI-FI SOLDIER

Materials & Shaders created with Substance Designer + UE4
Character Model: Marco Villalpando

3D MODELING & RENDERING

League of Legends - Katarina Dagger Prop

3D model created in 3DS Max, rendered in Substance Painter, & printed on a Prusa 3D Printer.


Software: 3DS Max, Substance Painter/3D Painter

Knit Crewneck Sweater

3D model & shader created for website customizer to showcase designs on a 3D mockup of the product.


Software: 3DS Max, ZBrush 4R7, UE4

Stylized Axe

Created with the inspiration of stylized titles such as Horizon Zero Dawn & Firewatch.


Software: Quixel Suite, 3DS Max, ZBrush 4R7, Substance Painter

Ice Cavern

Scene & Shaders created in UE4's material editor with the help of Substance Designer 5. Within the material instances, you can alter color, roughness, specular, & normals.


Software: 3DS Max, UE4, Substance Designer 5

Low Poly Seasonal Islands

Using minimalism & primitive shapes to create immersive worlds with various themed environments.


Software: Blender

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PROFESSIONAL

jen-huffa-iridianthorn-collection
jen-huffa-iridianthorn-closeup
jen-huffa-iridianthorn-matsphere

VALORANT: Iridian Thorn Iridescent Shader

I had the pleasure to explore with guidance from the Out Sourcing Managers of Premium Content to create the gradient iridescent shader.

Art Manager: Jiaqing Qiang

jen-huffa-abyssal-collection
jen-huffa-abyssal-closeup

VALORANT: Abyssal Aquatic Shader

I was responsible for assisting with the aquatic glass shader. By using Substance 3D Designer we were able to test out different panning patterns efficiently.


Art Manager: Jiaqing Qiang

jen-huffa-stainedglass-collection
jen-huffa-stainedglass-phantom
jen-huffa-sg-phantom

VALORANT: Reverie Normal Facets

Helped artists achieve stain glass characteristics by creating a custom filter for normal direction.


Art Manager: Jiaqing Qiang

jen-huffa-huffa-transiiton-1
jen-huffa-huffa-transiiton-2
jen-huffa-huffa-varaitants-transition
jen-huffa-huffa-transiiton-glass

VALORANT: Transition Noise + Glass

Setup panning noise material with accent color & various controls along with a floating masked direction glass material for Battle Pass skinline Transition.

Art Manager: Jiaqing Qiang & Justin Wildhorn

3D SAMPLER / MATERIAL STUDIES

Sintra, Portugal
08.14.23
Sintra, Portugal
08.14.23
Sintra, Portugal
08.14.23
Sintra, Portugal
08.14.23
Sintra, Portugal
08.14.23
Sintra, Portugal
08.14.23
Sintra, Portugal
08.14.23
Istanbul, Turkey
09.22.22
Istanbul, Turkey
09.22.22
Istanbul, Turkey
09.22.22
Istanbul, Turkey
09.22.22
Grand Central Park, NYC
11.21.21
Grand Central Park, NYC
11.21.21
Grand Central Park, NYC
11.21.21
Grand Central Park, NYC
11.21.21
Fire Valley, NV
02.15.21
Fire Valley, NV
02.15.21
Fire Valley, NV
02.15.21
Fire Valley, NV
02.15.21

GRAPHIC DESIGN & WEB DEVELOPMENT

Project: NineVibez

Software: Adobe Illustrator & Photoshop

Project: LoomDoodles

Software: Adobe Illustrator & Photoshop