Portfolio
Anisotropic Metal Shader
Substance Designer 5 + UE4
Aluminum Material Instance
Substance Designer 5 + UE4
Cobalt Plating Material
UE4
Copper Material Instance
Substance Designer 5 + UE4
Vertex Painting Rubber to Metal Shader
Substance Designer 5 + UE4
Vertex Painting Carbon Fiber to Metal Shader
Substance Designer 5 + UE4
Carbon Fiber Woven Metal Material Instance
Substance Designer 5 + UE4
Diamond Plating Material
Substance Designer 5 + UE4
Industrial Metal Plating Material
Substance Designer 5 + UE4
Geometric Metal Slate Tile Instance
Substance Designer 5 + UE4
Titanium Material Instance
Substance Designer 5 + UE4
Tangent Metal Material Instance
UE4
Steel Material Instance
Substance Designer 5 + UE4
Silver Material Instance
Substance Designer 5 + UE4
Metallic Car Paint Material Instances
Substance Designer 5 + UE4
Vertex Painting Metallic Paint to Metal Shader
Substance Designer 5 + UE4
Vertex Painting Rubber Fabric Shader
Substance Designer 5 + UE4
Rubber Material Instance
UE4
Dissolving Emissive Shader
Substance Designer 5 + UE4
Acrylic Plastic
UE4
Fresnel Orb Emissive Shader
Substance Designer 5 + UE4
Wireframe Shader
UE4
Mossy Cobble Stone
Substance Designer + UE4
Hexagon Travertine Tile
Substance Designer 5 + UE4
Cracked Turkish Travertine Tile
Substance Designer 5 + UE4
Red Clay Brick
Substance Designer 5 + UE4
Parallax Occlusion Carpet Material
Substance Designer 5 + UE4
Parquet Herringbone Wood Floor
Substance Designer 5 + UE4
Parquet Diagonal Wood Floor
Substance Designer 5 + UE4
Thin Parquet Wood Floor
Substance Designer 5 + UE4
Distressed Raw Wood
Substance Designer 5 + UE4
Rough Leather Material
Substance Designer 5 + UE4
Snow Material
Substance Designer 5 + UE4
Cave Rock Wall Material
Substance Designer 5 + UE4
Vinyl Fabric Material
Substance Designer 5 + UE4
Woven Fabric Material Instance
Substance Designer 5 + UE4
Polyurethane Material
UE4
Sci-Fi Soldier
Materials and Shaders Created with Substance Designer 5 + UE4
Character Model: Marco Villalpando
Sci-Fi Soldier
Materials and Shaders Created with Substance Designer 5 + UE4
Character Model: Marco Villalpando
Sci-Fi Soldier
Materials and Shaders Created with Substance Designer 5 + UE4
Character Model: Marco Villalpando
Sci-Fi Soldier
Materials and Shaders Created with Substance Designer 5 + UE4
Character Model: Marco Villalpando
Sci-Fi Soldier
Materials and Shaders Created with Substance Designer 5 + UE4
Character Model: Marco Villalpando
Torso Material Master
Skin SSM Material
Eye Shader with Reflection
Carbon Fiber Armor Material Master
Material Instances: Rubber, Carbon Fiber, Plated Cobalt, and Woven Fabric

MATERIALS & SHADERS

3D MODELING & RENDERING

Stylized Axe

Created with the inspiration of stylized titles such as Horizon Zero Dawn and Firewatch.

Software: Quixel Suite, 3DS Max, zBrush 4R7

Worn Painted Oil Drum

Modeled in Maya 2015 Textured and rendered with Substance Paint 1.4


Software: Maya 2015, Substance Painter

Ice Cavern

Scene and Shaders created in UE4's material editor with the help of Substance Designer 5. Within the material instances you can alter color, roughness, specular, and normals.


Software: 3DS Max, UE4, Substance Designer 5

Low Poly Seasonal Islands

Using minimalism and primitive shapes to create immersive worlds with various themed environments.


Software: Blender

West Indies Island

Assets were created using 3DS Max and textured with Photoshop. Cryengine was used for the scene set up and rendering.


Software: 3DS Max, Photoshop, Cry Engine

The Living Room

Created and rendered in Maya 2015. Texturing with Substance Painter and MudBox.


Software: Maya, Substance Painter, MudBox

bottoms
Joeyz_SizeChart
Keyhole_SizeChart
MiniTri_SizeChart


Project: NineVibez

Software: Adobe Illustrator and Photoshop

TECHNICAL DRAWINGS

3D KNIT TEXTILES

_MG_5603
_MG_5629
VideoCover1


Software: M1+ Stoll

in progress. . .

Copyright @ Jen Huffa, 2019